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Project status.

OK, so I failed. I’m a faily faily failure and couldn’t finish an alpha sidescroller during lent. Stuff got really busy, still is, and it’s probably postponed indefinitely as I now work 14 hours a day and am far too tired to do anything by the time I get home.

But you know, shit happens. Roll with the punches. I’ll probably still try to do what I can with it. Until then I leave you with where I stopped.

click for latest build.

 

Things that could have been done / I wanted to do, but haven’t yet:

  • Add actual jump physics based on movement
  • Add actual movement speed modifiers and such
  • Add enemies
  • Moving Platforms

Maybe some other stuff too, but those would have been the basics that I would have been happy with.

 

So to sum it up, Justin being able to complete even the simplest of projects in a set amount of time: myth busted. I’ll try to keep working on it, but to be honest I don’t know when.

Posted in lent challenge, Unity Demos.