<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Jdeuel&#039;s Blog</title>
	<atom:link href="http://www.fatkitties.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fatkitties.com</link>
	<description>Learning Unity One Chapter at a Time.</description>
	<lastBuildDate>Wed, 22 Dec 2010 23:18:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on Chapter 9: Game Complete. by jdeuel</title>
		<link>http://www.fatkitties.com/2010/12/chapter-9-game-complete/comment-page-1/#comment-23</link>
		<dc:creator>jdeuel</dc:creator>
		<pubDate>Wed, 22 Dec 2010 23:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://jdeuel.fatkitties.net/?p=182#comment-23</guid>
		<description>(Only if you clear your cache!)</description>
		<content:encoded><![CDATA[<p>(Only if you clear your cache!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chapter 9: Game Complete. by jdeuel</title>
		<link>http://www.fatkitties.com/2010/12/chapter-9-game-complete/comment-page-1/#comment-22</link>
		<dc:creator>jdeuel</dc:creator>
		<pubDate>Wed, 22 Dec 2010 23:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://jdeuel.fatkitties.net/?p=182#comment-22</guid>
		<description>Fix&#039;d it though.</description>
		<content:encoded><![CDATA[<p>Fix&#8217;d it though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chapter 9: Game Complete. by jdeuel</title>
		<link>http://www.fatkitties.com/2010/12/chapter-9-game-complete/comment-page-1/#comment-21</link>
		<dc:creator>jdeuel</dc:creator>
		<pubDate>Wed, 22 Dec 2010 23:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://jdeuel.fatkitties.net/?p=182#comment-21</guid>
		<description>Yeah, well I put the 4 outside of the house as a method of debugging the fire. Also, if you get all 5 the battery container appears empty, but still works on the door.</description>
		<content:encoded><![CDATA[<p>Yeah, well I put the 4 outside of the house as a method of debugging the fire. Also, if you get all 5 the battery container appears empty, but still works on the door.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chapter 9: Game Complete. by Erik Hogan</title>
		<link>http://www.fatkitties.com/2010/12/chapter-9-game-complete/comment-page-1/#comment-20</link>
		<dc:creator>Erik Hogan</dc:creator>
		<pubDate>Tue, 21 Dec 2010 23:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://jdeuel.fatkitties.net/?p=182#comment-20</guid>
		<description>Good going mate.

Just one bug I have spotted - You don&#039;t need to knock over the targets at all, just grabbing the batteries outside of the hut is enough to win the game.</description>
		<content:encoded><![CDATA[<p>Good going mate.</p>
<p>Just one bug I have spotted &#8211; You don&#8217;t need to knock over the targets at all, just grabbing the batteries outside of the hut is enough to win the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Comments are now open to the public. by David</title>
		<link>http://www.fatkitties.com/2010/12/comments-are-now-open-to-the-public/comment-page-1/#comment-11</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 10 Dec 2010 17:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://jdeuel.fatkitties.net/?p=166#comment-11</guid>
		<description>Balls.</description>
		<content:encoded><![CDATA[<p>Balls.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chapter 4 (part 2 of 2) by jdeuel</title>
		<link>http://www.fatkitties.com/2010/11/chapter-4-part-2-of-2/comment-page-1/#comment-8</link>
		<dc:creator>jdeuel</dc:creator>
		<pubDate>Sun, 05 Dec 2010 02:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://jdeuel.fatkitties.net/?p=144#comment-8</guid>
		<description>True, but we&#039;re using a capsule collider and unity mostly generates straight up Mesh Colliders, without bothering to lower their detail first.</description>
		<content:encoded><![CDATA[<p>True, but we&#8217;re using a capsule collider and unity mostly generates straight up Mesh Colliders, without bothering to lower their detail first.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chapter 4 (part 2 of 2) by earok</title>
		<link>http://www.fatkitties.com/2010/11/chapter-4-part-2-of-2/comment-page-1/#comment-7</link>
		<dc:creator>earok</dc:creator>
		<pubDate>Tue, 30 Nov 2010 04:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://jdeuel.fatkitties.net/?p=144#comment-7</guid>
		<description>IMO, there shouldn&#039;t be a noticeable amount of difference between the CPU power needed to calculate a raycast hit and a collision if you&#039;re doing a sphere-to-polygon collision. Both work on basically the same mechanic, testing if a ray intersects any polygon on a mesh, the primary difference with a collision is that the ray is based on the velocity vector of the sphere.

That said, the most computationally efficient way would actually be measuring the distance between the player and the door, and opening it automatically if the player is close.</description>
		<content:encoded><![CDATA[<p>IMO, there shouldn&#8217;t be a noticeable amount of difference between the CPU power needed to calculate a raycast hit and a collision if you&#8217;re doing a sphere-to-polygon collision. Both work on basically the same mechanic, testing if a ray intersects any polygon on a mesh, the primary difference with a collision is that the ray is based on the velocity vector of the sphere.</p>
<p>That said, the most computationally efficient way would actually be measuring the distance between the player and the door, and opening it automatically if the player is close.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

